Why film at 48 fps?
Even for full-speed scenes, 48 fps has advantages. Fast camera moves no longer cause “strobing,” and individual frames are sharper. Action scenes are definitely smoother and more lifelike.
This is mind-boggling when you consider that most Disney movies are made at 24 frames per second—that's 24 individual drawings for each second of footage! What makes a great animated movie, and how come they're so captivating?
Most movies are 24fps not 60, there are some exceptions to this but Shrek is not one of them.
The movie was actually animated at 24 frames per second, which is the standard frame rate for most animated movies. However, the movie's directors, Andrew Adamson and Vicky Jenson, decided to use a technique called “panning and scanning” to give the movie a more cinematic look.
In the silent film era, filmmakers shot movies between 16 and 20fps, which was why the motion appeared fast and jerky. Today, filmmakers typically shoot video at a minimum of 24fps because this is believed to be the lowest frame rate required to make motion appear natural to the human eye.
It's theoretically capable of fixing the stuttered look that you often see while watching 3D, and on a simpler level, it can allow for smoother animated effects. That's why Jackson shot The Hobbit at 48 fps and why Cameron has talked about shooting his next three Avatar films at either 48 or 60 fps, if not more.
We classify frame rates as follows: Sub-20 FPS: Unplayable. Don't even bother. 20-30 FPS: Borderline.
Frame rate is the measurement of how quickly a number of frames appears within a second, which is why it's also called FPS (frames per second). Motion pictures, TV broadcasts, streaming video content, and even smartphones use the standard frame rate of 24fps.
In the case of nearly all modern movies and scripted TV shows, the standard rate is 24 frames per second (fps). Other TV shows and sports, as well as video games, use higher frame rates of 30, 60 or even 120fps.
Universally, 24fps is accepted as the norm for a “cinematic” frame rate. 30fps is accepted for broadcast in North America, and 25fps is the broadcast standard in Europe. In the one-second sequence below, several individual frames pass each second. To be specific, there are twenty-four individual stills.
Is 24 or 60fps better?
For instance if you have 60 frames for every second, you would get footage that is a lot more detailed and crisp as compared to a video that has 24 frames per second. Thus shooting a video at 60fps or higher would mean the output is as crisp and detailed as it gets.
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Films.
Title | Billy Lynn's Long Halftime Walk |
---|---|
Director | Ang Lee |
Language | English |
FPS | 120 |
Notes | DVD and Blu-ray rendered at 24 fps. Blu-ray 4K UHD rendered at 60 fps. |

By default, FPS 24 is the standard in animation production, but FPS 12 can be a pretty good start for hand-drawn animation.
The majority of movies are shot at 24fps, meaning that over the span of a single second, 24 distinct images are shown on screen. 24fps is not the fastest format that a movie can be shown in, though 24fps has been shown to create realistic motion while still capturing the video in detail.
Getting into character
And this realism will only increase as processing power does. "Our movies still run at 24 frames per second, but now that we don't use film we could make it 48 or 64 frames a second, and at that speed it will start to look more like reality," Walsh says.
Most experts have a tough time agreeing on an exact number, but the conclusion is that most humans can see at a rate of 30 to 60 frames per second.
A video with 60fps gives that weird vibe because we see less of the blur in motion with the fast-moving subjects than we normally expect. Basically, your eyes are saying that the motion is captured with less blurs than what we are used to seeing in real-life.
And in an era of escalating VFX, when 90 percent of all films in release contain some kind of computer-generated effects, Avatar 2 pushes pixels into a deeper ocean. Shot at a relatively exotic 48 frames per second — twice the industry standard — the movie stands as a masterpiece in the manipulation of judder.
Avatar: The Way of Water has 48 frames per second in sections, compared with the traditional 24 FPS. It is the latest high profile film to attempt to use a higher frame rate. CNBC explains in a report that the action scenes and underwater scenes in Avatar 2 will be presented at 48FPS.
The Batman game will only run at 30FPS on PS5 and Xbox Series X/S where it's more expensive. We may earn a commission from links on this page. Warner Bros.
What frame rate is LOTR?
Andy Serkis, who reprises the role of Gollum from the Lord of the Rings film, concurred with Jackson on the 48 frames per second.
In other words, when you're looking around, your eyes are viewing visual cues that move at a certain rate, and that rate is called frames per second. How many frames per second do you think you can see? Some experts will tell you that the human eye can see between 30 and 60 frames per second.
In some games. For first person games it's easier to see on a PC because moving the mouse/looking is easier and smoother. 50 FPS and 60 FPS are so close and so smooth that most cannot tell the difference if they don't see them side by side. When you watch a movie you can easily see that it's been shot in 24 FPS.
30fps: The best frame rate for TV and live action
With just six more frames per second, 30fps is similar to 24fps but records more detail in scenes with lots of action or movement. Just beware, this additional detail may start to make the footage look unrealistic.
They tell you how fast the image on your screen changes, so a higher frame rate means things will look smoother and more fluid. In short, 30 fps means that 30 still images will be shown every second, while 60 fps means that 60 still images will be shown every second. Frame rates are not just limited to video.
The 60fps provides smoother motion and is now widely used in some high-end HDTVs and especially in some games. Typically, a video recorded in 60fps is slowed down to 24fps or 30fps in post-production to create that smooth slow-motion effect.
If you want to capture quick movement and slow motion, choose 60 frames per second. If not, shoot at 30 frames per second. When generating videos for social media, shooting at 60 frames per second is rarely necessary because everything is displayed at 30 frames per second.
24 FPS — the standard for most movies and streaming video content. 25 FPS (UK & Europe) and 30 FPS (the US & elsewhere) — standard frame rate for TV video. The higher frame rate is good for fast-moving video like sports coverage.
Even though lower budget silent films were still being produced after 1927 and newer and better sound recording methods were developed (including the addition of recording sound next to the picture along the film strip), filming at 24fps became the standard.
Simply put, most users should generally set frames per second (fps) at 30. For people in certain regions of the world, however, 25 frames per second are standard. However, 30 fps will work anywhere.
What fps is best for slow motion?
Slow-Motion requires a High Frame Rate
The correct way should be to shoot in 60 fps and above, and then later interpret the footage to be 24 or 30 fps in an NLE video editor or your choice.
A frame is not a unit of time. Every frame, the game reads controller input, performs calculations, and renders an image on the screen. All Smash games run at 60 frames per second (60 FPS), meaning one frame lasts 1/60th of a second, or 16.67 milliseconds.
For each 10-minute segment of 29.97 fps video, there are 17,982 frames (10 minutes * 60 seconds per minute * 29.97 frames per second).
What is the minimum FPS required for video games to run smoothly? Most games already run smoothly at 30 FPS, but higher frames per second are recommended depending on the genre, since this avoids stutters.
It takes a while to get used to processing an HFR film. Jackson said it only takes about 10 minutes, but most people find it takes at least an hour. Also, HFR makes it look like the characters are moving faster than normal, which can be disconcerting to the viewer.
For movies, that rate is 24 frames per second. When a sequence is shot at, say 48 frames per second, when it's played back it will look in slow motion because the 1 second that it took to shoot those 48 frames is now spread out over 2 seconds of 24 frames each.
24 frames per second was adopted for film because it uses less film then shooting 60 frames per second. In a digital word this does not have the same impact, but in the film world going from 24 to 60 frames could mean a huge cost in expenditures.
Film movies were not recorded in 60 fps because the amount of film you would have to go through would have been extremely expensive. That's nearly three times as much film!
48fps can be played back half speed at 24fps, just as 100fps can be played back quarter speed at 25fps. In contrast, frames can't be created.
In other words, when you're looking around, your eyes are viewing visual cues that move at a certain rate, and that rate is called frames per second. How many frames per second do you think you can see? Some experts will tell you that the human eye can see between 30 and 60 frames per second.
How many fps can the eye see?
The visual cues in the world around us move at a particular rate, and our eyes can take in this information at a specific pace of perception. Most experts have a tough time agreeing on an exact number, but the conclusion is that most humans can see at a rate of 30 to 60 frames per second.
30 fps: 1 second. 60 fps: 2 seconds. 120 fps: 4 seconds. 240 fps: 8 seconds.
(Note that The Hobbit films will NOT include HFR high frame rate—they were shot in 48 fps, but 4K UHD supports 60 fps.)
And in an era of escalating VFX, when 90 percent of all films in release contain some kind of computer-generated effects, Avatar 2 pushes pixels into a deeper ocean. Shot at a relatively exotic 48 frames per second — twice the industry standard — the movie stands as a masterpiece in the manipulation of judder.
If the video records something fast like traffic, 30 fps gives smooth and more realistic movements. 60 fps is another television standard frame rate mostly seen in commercials on television these days. Most movies are now produced at 60 frames per second, giving more smoothness over 30 frames per second.
For instance if you have 60 frames for every second, you would get footage that is a lot more detailed and crisp as compared to a video that has 24 frames per second. Thus shooting a video at 60fps or higher would mean the output is as crisp and detailed as it gets.
Unlike the days when film would be shot at a slower than normal frame rate and then sped up, many filmmakers can now film at 24fps and increase the speed of the footage in post.
It is also the interlaced field rate of NTSC video. This number is sometimes rounded to 60 fps, but it is best to use 59.94 fps unless you really mean 60 fps. High definition equipment can often play and record at this frame rate, but 59.94 fps is much more common because of NTSC compatibility.
By default, FPS 24 is the standard in animation production, but FPS 12 can be a pretty good start for hand-drawn animation.
It offers the most compatibility with digital cinemas and Blu-ray without needing frame-rate conversion. (Some cinemas can play 25fps DCPs, and Blu-rays support 25fps in a 50i wrapper which might not play in a lot of US machines, but 24 is always a safer bet for these formats.)